AI Insights · Timothy · January 2024
Top 5 Cooking Games in Norway Q4 2023
Discover the performance of the top 5 cooking games on a unified platform in Norway during Q4 2023, including trends in downloads, revenue, and active users.
During the fourth quarter of 2023, the top 5 cooking games in Norway on a unified platform showcased varying performance metrics across downloads, revenue, and weekly active users.
Burger Please! by Supercent, Inc. experienced a fluctuating revenue trend, peaking at around $320 in late September and dropping to $80 by the end of December. Downloads saw a significant decline from 3.1K in late September to 644 in mid-December, before a slight recovery to 1K by the end of the quarter. Weekly active users remained relatively stable, hovering around 13K to 14K, with a peak of 14.7K in the final week of December.
Eatventure by Lessmore UG saw a notable revenue increase towards the end of the quarter, peaking at approximately $2.6K in the last week of December. Downloads followed a similar pattern, starting at 1.5K in late September and reaching 2.3K by the end of December. Weekly active users showed some fluctuation but ended the quarter strong, rising from 13.1K in late September to 12.8K in the final week.
Pizza Ready! from Supercent, Inc. demonstrated a significant spike in both downloads and active users towards the end of the quarter. Downloads surged from 715 in late September to 3.1K by the end of December. Active users mirrored this trend, increasing from 1.3K to 4.1K over the same period. Revenue, although generally low, peaked at $176 in the last week of December.
Fill The Fridge! by Rollic Games showed steady growth in revenue, with a peak of $192 in the final week of December. Downloads fluctuated but ended the quarter on a high note, rising from 846 in late September to 1.1K in the last week of December. Weekly active users remained relatively stable, with a slight increase from 6.5K in late September to 5.9K by the end of the quarter.
Coffee Stack, another game by Rollic Games, maintained a low but steady revenue stream, peaking at $18 in late November. Downloads saw a modest increase, starting at 610 in late September and ending at 555 in the last week of December. Weekly active users remained consistent, ranging from 4.2K in late September to 4.2K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed data and further insights, visit Sensor Tower.